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Resource Tiles

Server Resource Tiles

        *  Resource tiles are plentiful on the server map, they are scattered everywhere and all players on the server have access to them.   

        *  The level of each resource tile can range from 1 to 14 (as indicated in the bottom corner). The higher the level of tile, the more resources can be gathered, but also the longer it will take you to gather it all. There are a lot of dynamics at play when it comes to the calculation of how long you will be gathering for, which I haven't yet been able to formulate, including troop level and size, but that is a thought exercise for another day.

        *  Sometimes if tiles have not been emptied of their contents (maybe the troops were recalled early), they will remain on the server until they are completed. Any completed tile will disappear and a new one will spawn elsewhere (just like the monsters do), so they really do never run out.

        *  Tile occupation is easy to identify: 

                Occupied tiles are usually indicated by a coloured banner in the right hand corner.

                    #  A blue banner indicates your troops are at that resource tile.

                    #  A green banner indicates troops from a member of your alliance are at the resource tile.

                    #  A red banner indicates troops from another player (outside of your alliance) is at that tile. Occupied tiles on other servers will also be indicated by a red banner (which is very useful during Server war.)

                    #  During a server war, if a player from another server comes visiting and gathering, their occupied tile will have no banner, but will instead have a skull icon located above the tile. This is a very risky activity and I definitely don't recommend you go visiting another server to go gathering (unless you want to try and entice an attack).

                    #  If you 'tap' on the tile you will be able to identify it is occupied by the rapidly decreasing number in the information box. It will also alert you that you are attacking an already occupied tile if you try to send troops there by providing the 'attack' option.

                 Of course, unoccupied tiles don't have any banner.

                    #  When you tap on the tile, it will give you a number corresponding to the maximum amount of available resources you can gather from that tile. It will also give you the option to occupy.

                 NOTE : If you see a white or green path heading toward that tile, then someone is on their way to occupy it. It is best if you leave that tile be, as there will be a clash and someone (hopefully not the FOE member), may cry and demand compensation for troop and maybe a little resource loss). This server doesn't seem to tolerate tile hits very well, so be warned.

                 NOTE 2 : I also don't recommend resource gathering (unless you are extremely careful and vigilant) during the fortnightly server war. Where possible, you will need to rely on your stored resources (another topic, for another time) or focus your attention on any monsters that may give you resources as a reward (check out the monster notes to find out the best monsters for this).

        *  As the level of the resource tile increases, the amount of resources you can gather increases. There is a table below that indicates what each level will potentially provide you. The closer you head for the centre of the map, the higher the tile levels will be too, so 'coastal' tiles will be the smaller ones (level 1's and 2's predominantly). The tiles near the centre of the map are the higher level tiles (level 14's and 15's predominantly)

        *  To make the most of your gathering:

                 #  Be sure to pick a gathering General (one with an increased resource gathering buff and or increased troop load)

                 # Add the appropriate resource 'orb' to your Monarch, to increase your gathering. This is a bit annoying when you want various types of resources. I do know the orb MUST be applied before your march leaves for the tile, at this stage I am unable to confirm whether it must remain on the Monarch until the troops arrive and start gathering or whether it is only required for sending them out. Happy for any feedback. May I also suggest that it may be more convenient to gather the same resource with all your marches at the same time (so just gather food on one day, and just wood on another day). NOTE : There is no orb that will increase your gem mining.

                #  Do lots and lots and lots of gathering research. Under the 'Advancement' category, there are a number of research options that will increase your gathering abilities. 

                         +  Carriage Wheel (10 levels of research which will increase your troop load by 10%, 1% for each level)

                         +  Gathering March Speed (10 levels of research which will increase the speed of your troops to and from the resource tile, 1% for each level). This should not be a priority research to focus on, but will have a slight impact on how much time it takes to gather.

                        +  Advanced Forage (I'm guessing 20 levels of research which will increase your food gathering speed by a maximum of 60%, 3% for each level - as I haven't completed this research yet)

                        +  Advanced Logging (I'm guessing again, 20 levels of research which will increase your wood gathering speed by a maximum of 60%, 3% for each level - as I haven't completed this research yet)

                        +  Quarrier (I'm guessing again, 20 levels of research which will increase your stone gathering speed by a maximum of 60%, 3% for each level - as I haven't completed this research yet)

                        +  Advanced Furnace (I'm guessing again, 20 levels of research which will increase your ore/iron gathering speed by a maximum of 60%, 3% for each level - as I haven't completed this research yet)

                        +  Advanced Logistics (I'm guessing again, 20 levels of research which will increase your wood gathering speed by a maximum of 40%, 2% for each level - as I haven't completed this research yet)

                        +  Advanced Gathering March Speed (I'm guessing again, 20 levels of research which will increase the speed of your troops to and from the resource tile, 3% for each level - as I haven't completed this research yet). This should not be a priority research to focus on, but will have a slight impact on how much time it takes to gather.

                        +  Gems Gathering (I'm guessing again, 20 levels of research which will increase the number of gems collected from the resource tile by a maximum of 50%, 2-3% for each level - as I haven't completed this research yet). This should not be a priority research to focus on, but will have a slight impact on how much time it takes to gather.

                        +  Super Forage (I'm guessing again, 25 levels of research which will increase your food gathering speed by a maximum of 50%, 2-3% for each level - I haven't completed this research yet)

                        +  Super Logging (I'm guessing again, 25 levels of research which will increase your wood gathering speed by a maximum of 50%, 2-3% for each level - I haven't completed this research yet)

                        +  Super Quarrier (I'm guessing again, 25 levels of research which will increase your stone gathering speed by a maximum of 50%, 3% for each level - as I haven't even started this research yet, my keep is too small)

                        +  Super Furnace (I'm guessing again, 25 levels of research which will increase your ore / iron gathering speed by a maximum of 50%, 3% for each level - as I haven't even started this research yet, my keep is too small

               #  Train and send out your siege machines on gathering expeditions. These troops have by far the best 'load' statistics, so they are able to carry more resources home to you castle.

               #  There is a buff you can apply at your keep to increase your resource gathering (logically named 'Resource Gathering Item'). This item will increases you resource gathering speed of all resources by either 50% for 24 hours, or 50% for 8 hours.

        *  The culture of your castle will also influence your gathering. Having your culture as China will give you a 5% increased troop load to your fellow players without this culture. An Arabian culture will give you a 5% increased gems gathering buff.

        *  Your sub cities can also give you a boost for your gathering. Having a Korean sub city will increase the amount of resources you gather. Naturally the more and higher the sub city grading, the better the buff.

         *  Probably the most important consideration when gathering is that your troops are not and cannot be protected. You can bubble your castle and keep your troops safe or even hide them in the bunker, but on a resource tile, they are vulnerable to attack from any player not in your alliance. And Gathering generals are not usually very good at defending themselves if it is a directed attack. As mentioned previously, it is not possible to attack a resource tile accidentally (except for a super Evony glitch!). To reduce your risk of loss, I would advise using lower level troops for gathering, however do be aware that they don't carry as much and tend to be a bit slower in their gathering.

Farms

As you would expect, Farms are where you get your food from. Food is a very early requirement for building, training and healing. Food doesn't tend to be required by Siege machines, or abatis traps (just in case you are running short). Do be aware that your troops will consume your any food you may have in your warehouse continuously until it is either all gone or you top it up again. Please see my notes on how to protect your food stores in the Special Skills collection of notes.

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Quarry

As you would expect, Quarries are where you get your stone from. Stone is a very early requirement for building, training and healing. Your mounted / cavalry troops don't need stone for training or healing, and fire arrow traps don't require stone either (if you are running short).

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Gem Mines

Lastly, Gem mines are where you get your gems from. Gems are always in high demand but they are slow to gather. As gems can be used for completing tasks and  speeding things up, as well as purchasing bubbles and repairing seige machines, these resource tiles can be highly sort after, especially by 'free' (non paying) players. These resource tiles require stamina to mine, and as they do take significantly longer than other resource tiles to complete, it is recommended that you send them out when you are expected to be offline for some time (e.g. when you are sleeping) 

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Sawmill

As you would expect, Sawmills are where you get your wood from. Wood is a very early requirement for building, training and healing. Your ground troops don't need wood for training or healing, and rock traps don't require wood either (if you are running short).

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Ore / Iron Mine

As you would expect, Ore or Iron mines are where you get your ore and iron from. This is a later (higher level keep) requirement for building, training and healing. Your ranged / archer troops don't need ore / iron for training or healing, and the spike traps don't require ore / iron either (if you are running short).

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Resource Level
Food (maximum)
Wood (maximum)
Stone (maximum)
Ore / Iron (maximum)
Gems Mine (maximum)
Level 15
8,400,000 (8.4M)
8,400,000 (8.4M)
8,400,000 (8.4M)
8,400,000 (8.4M)
1600 gems
Level 14
7,000,000 (7M)
7,000,000 (7M)
7,000,000 (7M)
7,000,000 (7M)
1500 gems
Level 13
5,800,000 (5.8M)
5,800,000 (5.8M)
5,800,000 (5.8M)
5,800,000 (5.8M)
1350 gems
Level 12
4,600,000 (4.6M)
4,600,000 (4.6M)
4,600,000 (4.6M)
4,600,000 (4.6M)
1200 gems
Level 11
3,600,000 (3.6M)
3,600,000 (3.6 M)
3,600,000 (3.6M)
3,600,000 (3.6M)
1056 gems
Level 10
2,600,000 (2.6M)
2,600,000 (2.6M)
2,600,000 (2.6M)
2,600,000 (2.6M)
912 gems
Level 9
1,720,000 (1.72M)
1,720,000 (1.72M)
1,720,000 (1.72M)
1,720,000 (1.72M)
768 gems
Level 8
1,300,000 (1.3M)
1,300,000 (1.3M)
1,300,000 (1.3M)
1,300,000 (1.3M)
636 gems
Level 7
960,000 (980K)
960,000 (980K)
960,000 (980K)
960,000 (980K)
516 gems
Level 6
680,000 (680K)
680,000 (680K)
680,000 (680K)
680,000 (680K)
408 gems
Level 5
420,000 (420K)
420,000 (420K)
420,000 (420K)
420,000 (420K)
312 gems
Level 4
300,000 (300K)
300,000 (300K)
300,000 (300K)
300,000 (300K)
228 gems
Level 3
240,000 (240K)
240,000 (240K)
240,000 (240K)
240,000 (240K)
156 gems
Level 2
100,000 (100K)
100,000 (100K)
100,000 (100K)
100,000 (100K)
96 gems
Level 1
40,000 (40K)
40,000 (40K)
40,000 (40K)
40,000 (40K)
48 gems