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Attacking Players

Image of Mushroom Rock, Kalbarri, Western Australia.

The Basics

Attacking another players castle does require thought and preparation. Remember that behind the castle is a player who doesn't want to be attacked.

 

STAGE 1: Pick your target. There are things you must consider.

1. Consider the size of the players keep. Bigger keeps usually mean bigger level troops (and often better research and larger troop numbers).

2. Consider the alliance the player belongs to. If the player is located near to other players of the same alliance, it is possible they may notice your attack and retaliate before you can complete your attack. There is also a very high chance that there is a bigger player within that alliance who has a long memory. 

3. Consider what you are attacking. This can be a castle, tile, relic or temple/building. Different buildings will require a different strategy. Castles, relics and temple/buildings can be reinforced, whilst tiles cannot. Castles and buildings tend to have defences built in that will give an advantage to the defender. Castles can also contain a LOT of troops if everyone is home and the sub-city reinforcement option is on. You would be advised to scout first in most of these situations.

4. Consider your distance. A close attack will enable a quick surprise to your enemy, but you need to hope that they aren't quick to retaliate too. You cannot re-bubble while your troops are attacking so the quicker it is over, the faster you can be safe again.

5. Consider your timing. If you plan on scouting first, then be ready to react. Scouting will remove your bubble and leave you exposed for longer, but could save you some healing costs (as long as you aren't attacked first) or prevent you from a devastating defeat. Scouting will also alert your enemy to a possible imminent attack and give them time to prepare too. 

STAGE 2 : Preparation for an attack. Do this while your bubble is still in place.

1. Collect your in-city resources and clear your resource warehouse. Use it on building, or more troops or donate to another player or the alliance warehouse or what ever you can to use it up. If you are attacked you will only be handing it over to the enemy, so you it should be used by you how you want to use it. 

2. Ghost and bunker your troops, especially those not likely to be involved in the attack. This will protect them from being killed should you get attacked while unbubbled. There is no point losing all your troops because you didn't hide those left behind. 

3. Consider removing your General from the wall, especially if it is Shajar al-Durr (she is an excellent wall general for resource production, but very poor defence general). If your castle is attacked before you can rebubble, there is a very high chance the defence general will be killed, so removal from the wall will prevent you having a General to revive. It is also worthwhile turning off the reinforcement option for your subordinate cities, to prevent them coming to your main castles aid if attacked.

4. If you are going to scout, be familiar with what you are looking for in the report. Focus on whether there are reinforcements and what type of enemy troops are present.

5. I have found that having a bubble already to be used is useful too. Use gems in the shop (don't purchase via the buff menu as that will immediately replace your current bubble with a new one) or alliance points to buy a bubble if necessary, so that you can quickly use it, rather than having to buy it in the stress of the aftermath.

6. Use your buffs. Turning on your attack buff will reduce the number of wounded troops which is handy if you are battling against a player of similar strength. 

7. Collect your in-city resources and clear your resource warehouse (yes again). Use it on building, or more troops or donate to another player or the alliance warehouse or what ever you can to use it up. If you are attacked you will only be handing it over to the enemy, so you it should be used by you how you want to use it. 

STAGE 3 : Your scout and/or attack. You must be efficient/fast for this part of the process, so there is no harm in taking a few breathes, going over what needs to be done again, before you actually do it. This is the point where you are most vulnerable to being attacked yourself.

 

1. To scout first, select your target and select scout. Remember your bubble will burst the second your scout leaves the castle so be sure your troops are ghosted. 

          * Read your report as soon as it is available (ie. the second the scout starts his return journey). Look for troop numbers and type, including reinforcements. (Remember : Ground beats ranged, ranged beats mounted, mounted beats ground).

          * You can still abort an attack at this point and put up your bubble, if the risk to you and your success is too high.

2. Attack fast. Be quick about selecting your general and troops and send them on their way ASAP (having a march preset is a useful way to do this quickly or having only your attack troops unghosted). Use troop march speed-ups to reduce the time for your target to react and anyone nearby to reinforce them or attack you. Once your troops have been sent, you cannot bubble until the attack process is complete (either the attack has occurred or your troops have been recalled). 

3. Before the attack is even complete, go to your buffs and be ready to activate your truce agreement. Until the bubble has been restored, you can be attacked, so the speed at which you reapply it is important. Even if there is an incoming attack, if your bubble is activated before that attack hits (even 1 second before), you have won that race and will be safe.

4. Now breathe again and peruse your report. Feel free to post it in the alliance chat for comment, even the defeats. Sometimes a defeat report is still a win and it can always be used as a learning tool for next time.

The Theory Behind the Attack

As indicated in the battlefield mechanics (if you read that), the attacking army will have the first move.